Sonic cd creepy message music5/2/2023 Sega’s reasons for not using Sonic CD’s Japanese soundtrack in the American version of the game have never been officially confirmed. Naturally, then, Sega decided to completely scrap the vast majority of Hataya and Ogata’s soundtrack ahead of Sonic CD’s American release. It’s a stunningly ambitious electric symphony that is at its best when you experience it within the context of Ohshima’s brilliant take on the Sonic series. Their musical style and influences are even more relevant now than they’ve ever been in the past (certainly than they were in 1993). The soundtrack that Hataya and Ogata composed remains appropriately timeless. When citing some of his influences at that time, Hataya reportedly dropped somewhat obscure names such as DJ Frankie Knuckles and British electric band The KLF. It’s also one of the few video game soundtracks of its era which was clearly inspired by house and techno music of the time. It’s an upbeat and highly atmospheric collection of songs designed to capture the mood and spirit of every version of the game’s colorful levels. As if that weren’t enough, players are treated to a variety of additional songs and sounds that includes a weird and wonderful lyrical track known as “ You Can Do Anything (Toot Toot Sonic Warrior).”Ĭomposed by Naofumi Hataya and Masafumi Ogata, Sonic CD’s original soundtrack is – much like Sonic CD – an evolution of the concepts established by previous soundtracks in the Sonic series. Sonic CD’s Japanese soundtrack doesn’t feature just one track for each of the game’s levels - it features four memorable tracks for each of the game’s levels, one for each time period. Ohshima’s unheard of approach to time travel in a platformer was complemented by a soundtrack is a must-listen for all gamers. A version of the level as it exists in the past, a version based on the present, a version based on a positive vision of the future, and a version based on a negative vision of the future. Inspired by the Back to the Future films, Ohshima designed Sonic CD in such a way as to allow players to experience four different versions of the game’s levels. His ambition is most evident when looking at the game’s time travel mechanics. Ohshima wanted Sonic CD to feel like something that wouldn’t have been possible on older systems. This change in direction matched Ohshima’s vision for the game. Originally designed as an enhanced port of Sonic the Hedgehog 2 meant to show off the power of their Sega CD peripheral, Sonic CD eventually became a separate game led by Soniccharacter designer Naoto Ohshima while Sonic lead programmer Yuji Naka worked on Sonic 2 with a team based out of the U.S. This filled me with such an existential dread that I didn't turn my Sega CD back on for like a month.To understand the controversy surrounding Sonic CD’s soundtracks, you need to know a few things about the game itself. In the japanese version of the game, this isn't nearly as scary, as the boss music is more lively and upbeat (and without the distorted children laughing), and, being able to read Japanese, you'd know that the message is to the effect of "Enjoy forever, Sega Enterprises!" But back on that day, I felt my blood run cold. It's the combination of the twisted US soundtrack's boss music and the bizarre human faces on the sonics in the back, plus the strange message in another language I couldn't read at the time. That's when I put those numbers in and saw the above message. My brother was asleep in the front room watching television while I was flicking through the guide in my bedroom on the other side of the house. But at the end of the Sonic CD section, with no screenshot or really any indication of what was to come, they printed "try these numbers out in the sound test for a neat hidden message!"īy happenstance, the day I bought that guide, my parents and sister were out of town, and it was a dark, overcast, and rainy day. The guide's Sonic CD portion was terrible, no maps, no real strategies, more like just a collection of screenshots. It wound up that they meant Sonic 3 game genie codes instead, but that was emblematic of how poorly written the guide was. I bought the strategy guide at a Blockbuster video because, in a printing error, the guide said "Sonic CD game genie codes" on the back and I wanted to see how a Sega CD game could have game genie codes (back in those days, strategy guides used to be sealed so you couldn't read them in the game shops). I found it printed in the Sonic CD/Sonic 3 official strategy guide when I was younger.
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